Work
This page highlights leadership roles, strategic initiatives, and measurable outcomes across games, AI systems, simulation, and interactive media.
Roles
Co-Founder & Managing Director - Euclidean Studios (2018-present)
Drive technical direction, systems architecture, and delivery across game development, R&D, and client-facing interactive production.
- Built and scaled interdisciplinary teams across design, code, 3D, and narrative.
- Co-led development of Nazralath: The Fallen World, including global game-state and progression architecture.
- Secured, executed, and reported on EUR 120,000 in innovation funding.
- Established ARDA as a commercial-facing R&D and service unit.
Led work in the ICRC VR Unit across simulation design, AI-enabled experience development, and emerging technology strategy.
- Designed VR and non-VR simulation systems for high-stakes humanitarian and operational training.
- Built production-ready AI-driven simulation experiences with real-time interaction and narrative structure.
- Designed and deployed generative-AI workflows in ComfyUI using reproducible pipelines.
- Contributed to AI strategy development across training, logistics, communication, and crisis-response contexts as part of a cross-functional task force.
- Scaled the VR Unit from 4 to 8 team members through end-to-end hiring and onboarding.
Contributed to industry strategy, designed ecosystem programs, strengthened regional and international partnerships, and co-developed the Serbian games industry 2030 strategy.
Executive Producer - Lost Legion Studios (2020-2021)
Production and pipeline coordination for animation projects including Angels of Death and The Exodite, with a focus on agile workflow integration.
Selected Projects
Nazralath: The Fallen World - Narrative CRPG
Role: Technical Director and core systems architect.
Focus: Progression systems, dialogue hubs, persistent world state, and conditional access architecture integrated across design, engineering, and art pipelines.
Impact: ~65,000 wishlists and ~2,200 community members.
Frontline Negotiations - AI Training Simulation (ICRC)
Role: Experience and systems lead for AI-driven negotiation simulation.
Focus: Real-time AI interaction, narrative logic, and stakeholder-facing usability in humanitarian training contexts.
Link: frontline-negotiations.org/artificial-intelligence
ARDA - Euclidean Studios
Commercial-facing R&D and service division for VR, 3D, and interactive media delivery.
Medici - AI Retail / Spatial Systems Startup
Founded and led an AI retail startup, building recommendation systems, search infrastructure, and ETL/normalization pipelines across fragmented retail data feeds.
Internal Tooling
- Concierge: CV tailoring system for role-specific resume generation (GitHub).
- Euclidean Invoice: internal invoice generator for faster, more reliable studio administration (GitHub).
Additional Creative/Research Work
Selected Achievements
- Secured EUR 120,000 in non-dilutive funding and delivered full-cycle grant execution.
- Built production-ready AI-driven simulation systems for real-time narrative interaction.
- Unified pipelines across design, code, art, and narrative in cross-functional teams.
- Built an LLM-powered organizational knowledge system with cross-source retrieval and report generation.
- Introduced agile workflows in 3D animation production environments.
Talks & Industry Participation (Selection)