Work
role: co-founder; tech director; producer.
focus: narrative-driven dark fantasy action-adventure with classic rpg sensibilities.
responsibilities: world-building; narrative, quest and dialogue systems; encounter pacing; engineering direction; production and project management.
notes: announcement trailer released; ongoing development toward a focused vertical slice and full production. studio operations include publishing discussions, budgeting, community development, and milestone planning.
ARDA — Animated Media & Interactive Production
role: founder; lead developer & technical director.
focus: multidisciplinary production across concept development, storyboarding, animation, simulation, and post-production.
responsibilities: technical direction; r&d leadership; production strategy; unreal engine 5 architecture; systems design across art, engineering, and narrative workflows; pipeline planning for cross-functional teams.
notes: arda operates as a production arm under euclidean studios, focused on high-fidelity 3d content, interactive experiences, and technically demanding delivery pipelines.
role: previously part of the virtual reality unit in belgrade (unit now closed).
focus: immersive simulation and training projects built in unreal engine for humanitarian contexts.
responsibilities: scenario and interaction design; technical implementation; r&d leadership; collaboration with domain experts; production coordination across internal and external contributors; internal push for innovation.
Industry and Community
serbian games association (sga): formerly board member (2023–2025); ongoing lectures, workshops, mentorship, and contribution to industry strategy conversations.
talks, panels, workshops (selection):
- narrative/game design sessions focused on indie production, team structure, and world-building.
- vr and simulation design talks on serious applications of game technology.
- moderation and participation in panels on the serbian indie scene and regional ecosystem development.
Background & Capabilities
- design & production: narrative and systems design; quest/dialogue architecture; cinematic supervision; milestone planning; scope control.
- engineering: unreal engine (c++/blueprints); tooling and pipelines suitable for small teams; performance considerations for real-time content.
- art direction: tone and visual coherence; concept review; scene composition; trailer and in-engine cinematic planning.
- data/ai foundation: background in data science, data engineering, computer vision, and artificial intelligence, applied to simulation design, production architecture, and game development workflows.
- team-building & collaboration: assembling interdisciplinary teams of artists, engineers, and designers; fostering cross-discipline communication; mentorship; partner and community engagement.
Selected Appearances (representative)
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Playing Narratives x Shift2Games – KotorArt Festival (Perast, 2024) — lecturer on VR, simulation, and game development, presenting work across Euclidean Studios and historical ICRC VR projects. Session held at the Monastery of St. Antun, Boka Bay.
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Unreal Day 2024 (Belgrade) — speaker, presenting on using Unreal Engine for independent game production, simulation systems, and training applications.
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For the Win! 2025 (Belgrade, May 29) — fireside chat in Hall 6 (Main Program) alongside Tim Browne (Bright Gambit) at the 4th edition of Serbia’s “100% Game Dev Conference.”
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For the Win! 2024 (Belgrade) — participant in the main program as part of the wider speaker roster of regional and international industry professionals.
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Unreal Day Belgrade 2023 — speaker on simulation design and indie production.
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FTW Conference — panelist and workshop facilitator on game development and team structure.
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Gamejam Tirana — mentor and jury member for game design and prototyping.
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WhiteNights Conference 2023 — panel moderator, leading discussion on game development trends and regional industry perspectives.
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teaching and mentoring in various capacities, including workshops, lectures, and one-on-one mentorship for aspiring game developers and interdisciplinary creatives.
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regular guest lecturer for Playing Narratives (SGA).