Work
role: co-founder; tech director; producer.
focus: narrative-driven dark fantasy action-adventure with classic rpg sensibilities.
responsibilities: world-building; narrative, quest and dialogue systems; encounter pacing; engineering direction; production and project management.
notes: announcement trailer released; ongoing development toward a focused vertical slice and full production. studio operations include publishing discussions, budgeting, community development, and milestone planning.
role: vr developer and designer.
focus: immersive simulations for humanitarian training built in unreal engine.
responsibilities: scenario design; interaction design; implementation in ue; technical direction for content quality; collaboration with domain experts; evaluation of training outcomes; managing outsourcing studios; candidate interviews and local community outreach to recruit an interdisciplinary team.
appearances & outreach: periodic presentations and knowledge-sharing within regional vr/game dev meetups and unreal-focused events.
Industry and Community
serbian games association (sga), board member (2023–2025): lectures, workshops, mentorship; contribution to industry strategy (2024–2030).
talks, panels, workshops (selection):
- narrative/game design sessions focused on indie production, team structure, and world-building.
- vr and simulation design talks on serious applications of game technology.
- moderation and participation in panels on the serbian indie scene and regional ecosystem development.
Background & Capabilities
- design & production: narrative and systems design; quest/dialogue architecture; cinematic supervision; milestone planning; scope control.
- engineering: unreal engine (c++/blueprints); tooling and pipelines suitable for small teams; performance considerations for real-time content.
- art direction: tone and visual coherence; concept review; scene composition; trailer and in-engine cinematic planning.
- data & ai literacy: analytical approach to decision-making; comfort with data-informed design and research-driven thinking.
- team-building & collaboration: assembling interdisciplinary teams of artists, engineers, and designers; fostering cross-discipline communication; mentorship; partner and community engagement.
Selected Appearances (representative)
-
Playing Narratives x Shift2Games – KotorArt Festival (Perast, 2024) — lecturer on VR and game development, presenting dual-track career (ICRC VR simulations / Nazralath at Euclidean Studios). Session held at the Monastery of St. Antun, Boka Bay.
-
Unreal Day 2024 (Belgrade) — speaker, presenting on using Unreal Engine for independent game production and VR training applications.
-
For the Win! 2025 (Belgrade, May 29) — fireside chat in Hall 6 (Main Program) alongside Tim Browne (Bright Gambit) at the 4th edition of Serbia’s “100% Game Dev Conference.”
-
For the Win! 2024 (Belgrade) — participant in the main program as part of the wider speaker roster of regional and international industry professionals.
-
Unreal Day Belgrade 2023 — speaker on simulation design and indie production.
-
FTW Conference — panelist and workshop facilitator on game development and team structure.
-
Gamejam Tirana — mentor and jury member for game design and prototyping.
-
WhiteNights Conference 2023 — panel moderator, leading discussion on game development trends and regional industry perspectives.
-
community workshops on game and narrative design.