Vanja Knežević
Creative Technologist · Technical Director · Managing Director (Interactive Media & R&D)
I build teams, pipelines, and technical systems that turn complex ideas into shipped outcomes.
My work spans games, VR simulation, AI systems, and interdisciplinary R&D in both commercial and high-stakes operational contexts.
Co-Founder & Managing Director at Euclidean Studios
Former Creative Technologist (VR Designer) at ICRC
Former Board Member at the Serbian Games Association
Current Focus
- Technical direction for AI, simulation, and real-time interactive systems
- 0-to-1 product and R&D delivery in ambiguous environments
- Cross-functional team scaling across design, engineering, and production
- Systems architecture for narrative-heavy games and interactive media
Open to senior leadership roles, consulting, and selected long-term collaborations (remote or relocation).
Read my CV
Selected Projects
Nazralath: The Fallen World (Euclidean Studios)
Narrative CRPG where I serve as technical director and systems architect for progression tracking, dialogue hubs, conditional access logic, and persistent world state. Project traction includes ~65,000 wishlists and ~2,200 community members.
Frontline Negotiations - AI Training Simulation (ICRC)
Production-ready AI-driven negotiation simulation for humanitarian training contexts, combining real-time interaction, narrative structure, and stakeholder-facing usability.
ARDA (Euclidean Studios)
Commercial-facing R&D and service division focused on VR, 3D, and interactive media, created to turn experimental studio capabilities into client-ready delivery.
Core Capabilities
- Technical Direction & Game Systems Architecture
- VR & Simulation Design (Unreal Engine 5, Blueprints/C++)
- AI Workflow Design, LLM Systems, and Internal Tooling
- Pipeline Design & Cross-Functional Production Alignment
- R&D Prototyping and Technical Storytelling
Showreel
Selected leadership and delivery work across game development, simulation, and interactive production:
Talks & Writing
I regularly speak about technical leadership, simulation design, and industry development through conferences, workshops, and Serbian Games Association initiatives.
Explore Essays and a broader list of roles, projects, and achievements.