Nazralath: The Fallen World
- Role: Director / Technical Design
- Engine: Unreal Engine 5
- Type: Narrative RPG
- Focus: Systems-driven narrative RPG with branching world-state architecture
- Status: In late stages of production
Creative Technologist, Technical Director, and Team Lead for Real-Time Interactive Systems
I lead strategy, team formation, and end-to-end delivery for simulation, experience design, and AI-enabled interactive products.
Experience spanning games, VR simulation, AI-native workflows, cross-functional leadership, and organizational development.
Former VR Designer & R&D Lead at ICRC
Co-Founder & Director at Euclidean Studios
Former Board Member at the Serbian Games Association
Currently focused on:
Available for senior consulting, leadership mandates, and long-term roles.
Core areas:
Selected leadership and delivery work across game development, simulation, and interactive production:
Selected talks and writing on leadership, production systems, and industry development:
Explore Essays and additional Talks and Work History.